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Graphs and Functions Revision

Graphs and Functions Revision

Graphs and Functions Revision

publish date

Jul 8, 2025

duration

Difficulty

Intermediate

what you'll learn

Lesson details


Units 1 & 2 Summary – Mathematical Methods

Unit 1: Quadratics & Coordinate Geometry

1.1 Expanding Quadratics

Use binomial identities to expand expressions to standard form.

1.2 Completing the Square

Rewrite ax^2 + bx + c as a(x + h)^2 + k to identify turning points.

1.3 Solving Quadratics

Solve by factorisation, quadratic formula, and discriminant analysis.

1.4 Graphing Quadratics

Sketch using intercept, turning point, and standard forms.

1.5 Determining Rules

Build equations from known features like intercepts or vertex.

1.6 Quadratic Inequalities

Solve algebraically and verify using graphs.

1.7 Hidden Quadratics

Substitute to reduce complex expressions to standard quadratics.

1.8 Coordinate Geometry

Apply midpoint and distance formulas.

1.9 Gradients and Angles

Use slope and trigonometry to find angles between lines or axes.

1.10 Parallel & Perpendicular Lines

Parallel: same gradient. Perpendicular: gradients multiply to -1.

1.11 Linear Systems

Classify as unique, infinite, or no solution using gradient/y-intercept comparison.


Unit 2: Functions & Calculus in Motion

2.1 Relations and Functions

Functions have one y-value per x; tested with vertical line test.

2.2 Domain and Range

Determine maximal domain and corresponding range (esp. for roots, logs, reciprocals).

2.3 Piecewise Functions

Multiple rules across different domains; must not overlap.

2.4 Inverse Functions

Swap x and y, reflect over y = x, restrict domain if needed.

2.5 Validity of Inverses

Only one-to-one functions have valid inverses.

2.6 Motion Modelling with Calculus

  • s(t): displacement

  • v(t) = s’(t): velocity

  • a(t) = s’’(t): acceleration


2.7 Interpreting Motion Graphs

  • Slope = rate of change

  • Area under v(t) = displacement

  • Area under a(t) = change in velocity


2.8 Solving Motion Problems

Use integration/differentiation with initial conditions.

2.9 Vertical Motion

Model with s(t) = -½gt^2 + v₀t + s₀, solve for max height, time, velocity.

2.10 Technology

Use CAS for differentiation, integration, and graphing motion functions.


Units 1 & 2 Summary – Mathematical Methods

Unit 1: Quadratics & Coordinate Geometry

1.1 Expanding Quadratics

Use binomial identities to expand expressions to standard form.

1.2 Completing the Square

Rewrite ax^2 + bx + c as a(x + h)^2 + k to identify turning points.

1.3 Solving Quadratics

Solve by factorisation, quadratic formula, and discriminant analysis.

1.4 Graphing Quadratics

Sketch using intercept, turning point, and standard forms.

1.5 Determining Rules

Build equations from known features like intercepts or vertex.

1.6 Quadratic Inequalities

Solve algebraically and verify using graphs.

1.7 Hidden Quadratics

Substitute to reduce complex expressions to standard quadratics.

1.8 Coordinate Geometry

Apply midpoint and distance formulas.

1.9 Gradients and Angles

Use slope and trigonometry to find angles between lines or axes.

1.10 Parallel & Perpendicular Lines

Parallel: same gradient. Perpendicular: gradients multiply to -1.

1.11 Linear Systems

Classify as unique, infinite, or no solution using gradient/y-intercept comparison.


Unit 2: Functions & Calculus in Motion

2.1 Relations and Functions

Functions have one y-value per x; tested with vertical line test.

2.2 Domain and Range

Determine maximal domain and corresponding range (esp. for roots, logs, reciprocals).

2.3 Piecewise Functions

Multiple rules across different domains; must not overlap.

2.4 Inverse Functions

Swap x and y, reflect over y = x, restrict domain if needed.

2.5 Validity of Inverses

Only one-to-one functions have valid inverses.

2.6 Motion Modelling with Calculus

  • s(t): displacement

  • v(t) = s’(t): velocity

  • a(t) = s’’(t): acceleration


2.7 Interpreting Motion Graphs

  • Slope = rate of change

  • Area under v(t) = displacement

  • Area under a(t) = change in velocity


2.8 Solving Motion Problems

Use integration/differentiation with initial conditions.

2.9 Vertical Motion

Model with s(t) = -½gt^2 + v₀t + s₀, solve for max height, time, velocity.

2.10 Technology

Use CAS for differentiation, integration, and graphing motion functions.


Units 1 & 2 Summary – Mathematical Methods

Unit 1: Quadratics & Coordinate Geometry

1.1 Expanding Quadratics

Use binomial identities to expand expressions to standard form.

1.2 Completing the Square

Rewrite ax^2 + bx + c as a(x + h)^2 + k to identify turning points.

1.3 Solving Quadratics

Solve by factorisation, quadratic formula, and discriminant analysis.

1.4 Graphing Quadratics

Sketch using intercept, turning point, and standard forms.

1.5 Determining Rules

Build equations from known features like intercepts or vertex.

1.6 Quadratic Inequalities

Solve algebraically and verify using graphs.

1.7 Hidden Quadratics

Substitute to reduce complex expressions to standard quadratics.

1.8 Coordinate Geometry

Apply midpoint and distance formulas.

1.9 Gradients and Angles

Use slope and trigonometry to find angles between lines or axes.

1.10 Parallel & Perpendicular Lines

Parallel: same gradient. Perpendicular: gradients multiply to -1.

1.11 Linear Systems

Classify as unique, infinite, or no solution using gradient/y-intercept comparison.


Unit 2: Functions & Calculus in Motion

2.1 Relations and Functions

Functions have one y-value per x; tested with vertical line test.

2.2 Domain and Range

Determine maximal domain and corresponding range (esp. for roots, logs, reciprocals).

2.3 Piecewise Functions

Multiple rules across different domains; must not overlap.

2.4 Inverse Functions

Swap x and y, reflect over y = x, restrict domain if needed.

2.5 Validity of Inverses

Only one-to-one functions have valid inverses.

2.6 Motion Modelling with Calculus

  • s(t): displacement

  • v(t) = s’(t): velocity

  • a(t) = s’’(t): acceleration


2.7 Interpreting Motion Graphs

  • Slope = rate of change

  • Area under v(t) = displacement

  • Area under a(t) = change in velocity


2.8 Solving Motion Problems

Use integration/differentiation with initial conditions.

2.9 Vertical Motion

Model with s(t) = -½gt^2 + v₀t + s₀, solve for max height, time, velocity.

2.10 Technology

Use CAS for differentiation, integration, and graphing motion functions.

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